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Early-stage explorations and internal R&D remain confidential under NDA. Materials shown reflect publicly released content.
Where I learned to merge cinematic ambition with systemic execution.
A project that required aligning cinematic storytelling with gameplay systems — where animation became the glue between narrative and player agency.
Systemic animation direction under live AAA production pressure.
Establishing animation direction in a systemic, high-tension FPS environment — where clarity, feel, and technical robustness must coexist.
Building animation foundations for a complex IP-driven production.
Designing animation systems and visual language that honor a legacy IP while remaining scalable for gameplay-driven production.
Gameplay-first direction in a tone-driven combat experience.
Crafting animation that reinforces gameplay clarity while preserving the tonal identity of a combat-driven experience.